Text | This massive adze is said to have been wielded by All-Father Annam, not as a weapon but as the tool he used to shape the various worlds of the Material Plane eons ago.
Random Properties: The adze has the following random properties, determined by rolling on the appropriate table in the Dungeon Master's Guide:
• 2 minor beneficial properties
• 1 major beneficial property
• 2 minor detrimental properties
Magic Weapon: When a creature attunes to the adze, the artifact magically adjusts its size so that creature can wield it as a greataxe. The adze is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. On a hit, the adze deals an additional 3d12 force damage. It also deals double damage to objects and structures.
Divine Mattock: As an action, you can call upon the might of the All-Father and use the adze to cast move earth or fabricate. Once this property is used, it can't be used again until the next dawn.
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: martial, greataxe
Source: Bigby Presents: Glory of the Giants p. 110 |