Text | The amulet of positive energy contains condensed life essence that can be used to heal or keep undead creatures at bay. As an action, you can speak the command word of the amulet to create an immobile shimmering barrier that extends out from the amulet in a 200-foot radius, hedging out undead creatures. Undead already within the area are unaffected. The barrier lasts until dismissed and prevents undead from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.
Once per day as an action, you can also choose a creature within 50 feet. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This effect also ends blindness, deafness, and any disease affecting the target. If you choose a target that is an undead, the target must make a DC 16 Constitution saving throw. On a failed save, it takes 49 (14d6) radiant damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the radiant damage dealt. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Additionally, you can break the vial of the amulet to cast the true resurrection spell, and the amulet's magic is lost.
Source: Crown of the Oathbreaker p. 730 (Homebrew) |