NameBasilisk Dagger
TypeM
Weight1
Magic itemYes
Raritydagger, rare
TextThis magic dagger was made from pieces of a slain basilisk and still retains some of its properties. The dagger deals an extra 1d4 poison damage to any target it hits. In addition, when you score a critical hit with this weapon against a Large or smaller creature, that creature must succeed on a DC 13 Constitution saving throw or be restrained until the end of your next turn. Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Proficiency: simple, dagger Source: The Griffon's Saddlebag Vol. 1 p. 32 (Homebrew)