Text | These unremarkable brass knuckles appear well used if not well loved. They are covered in dings and scratches accompanied by the odd stain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this weapon, you can use your reaction to attempt to maim them. When you do, the creature must succeed on a Constitution saving throw (DC 16) or be maimed in one of the following ways of your choice:
• Broken Arm. The creature has disadvantage with weapon attack rolls.
• Broken Leg. The creature's walking speed is halved.
• Broken Ribs. The creature has disadvantage on Strength and Dexterity ability checks and saving throws.
• Broken Skull. Attack rolls against the creature are considered one higher for the purposes of determining whether or not the result is a critical.
The maimed condition ends on a creature only after they have received medical treatment from a trained professional and rested for one month or they are targeted by a greater restoration spell or similar magic. After you use this ability to attempt to maim a creature, you must finish a short or long rest before you can use it again.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Unarmed: When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage.
Proficiency: martial, knuckles
Source: Ben Huffman - Pugilist |