Text | You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Additionally, this club has 5 charges. When you deal damage with this weapon, you can expend one or more charges to attempt to render the creature unconscious. When you do, roll 5d8 (+2d8 for each charge expended beyond the first). If the creature has a number of hit points remaining that is equal to or less than the total of your roll, the creature forgets everything it saw and heard over the last minute and is unconscious for 1 hour or until another person uses an action to shake or slap the sleeper awake.
The club regains 1d3 + 1 expended charges daily at dawn.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, club
Source: Ben Huffman - Pugilist |