Text | This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
1d33 | Playing Card | IlIllusion
1 | Ace of hearts | adult red dragon
2 | King of hearts | Knight and four guard
3 | Queen of hearts | Succubus or incubus
4 | Jack of hearts | Druid
5 | Ten of hearts | Cloud giant
6 | Nine of hearts | Ettin
7 | Eight of hearts | Bugbear
8 | Two of hearts | Goblin
9 | Ace of diamonds | Beholder
10 | King of diamonds | Archmage and mage apprentice
11 | Queen of diamonds | Night hag
12 | Jack of diamonds | Assassin
13 | Ten of diamonds | Fire giant
14 | Nine of diamonds | Ogre mage (oni)
15 | Eight of diamonds | Gnoll
16 | Two of diamonds | Kobold
17 | Ace of spades | Lich
18 | King of spades | Priest and two acolyte
19 | Queen of spades | Medusa
20 | Jack of spades | Veteran
21 | Ten of spades | Frost giant
22 | Nine of spades | Troll
23 | Eight of spades | Hobgoblin
24 | Two of spades | Goblin
25 | Ace of clubs | Iron golem
26 | King of clubs | Bandit captain and three bandit
27 | Queen of clubs | Erinyes
28 | Jack of clubs | Berserker
29 | Ten of clubs | Hill giant
30 | Nine of clubs | Ogre
31 | Eight of clubs | Orc
32 | Two of clubs | Kobold
33-34 | Jokers (2) | You (the deck's owner)
Found on: Magic Item Table F
Source: Dungeon Master's Guide p. 161 |