Name | Deck of Many Things: Comet Card |
Type | W |
Magic item | Yes |
Rarity | legendary |
Text | As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 6d6 bludgeoning damage and 6d6 fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn. Source: The Book of Many Things p. 13 |