NameFeathered Helm
TypeW
Magic itemYes
Rarityrare (requires attunement)
TextThe helm itself is simple leather, hide, scale, or plate, but the magic imbued into it comes from the feather. The birdfolk races of Humblewood consider the giving of a feather to be one of the highest honors one can bestow, and it represents an eternal bond or deep appreciation. The helm has 3 charges that, while wearing it, you can use to activate its abilities. The helm has different properties based on the race of the birdfolk who gifted the feather. Corvum: You can use a charge to cast hideous laughter (save DC 16) and two charges to cast detect thoughts (save DC 16). Gallus: You can use a charge to cast bless and two charges to cast aid. Luma: You can use a charge to cast a random 1st-level spell from the sorcerer spell list, then roll a d20. On a roll of 20, you may use this ability again without expending a charge. On a roll of 1, the spell also targets you, unless you are its only target, in which case the spell fizzles to no effect. Any spell cast using this helm that requires a saving throw has a save DC of 16. Raptor: You can use a charge to cast hunter's mark and two charges to cast magic weapon. Strig: You can use a charge to cast divine favor and two charges to cast pass without trace. The helm regains 1d3 charges each day at dawn. Source: Humblewood Campaign Setting p. 213