Text | Aside from space galleons, flying fish ships are the most common vessels in Wildspace, favorites among merchants and adventurers alike.
A flying fish ship can float and sail on water, but it isn't built to land on the ground (the ventral fins would snap under the weight of the ship during landing, and the keel would cause the ship to roll to one side).
Typical weapons on a flying fish ship include a forward-mounted mangonel and an aft-mounted ballista.
Size: Large Vehicle (120 ft. by 30 ft.)
Armor Class: 15 (wood)
Hit Points: 250
Damage Threshold: 15
Speed: flying speed 40 ft. (4 1/2 mph)
Cost: 20000 gp
Keel/Beam: 120 ft. / 30 ft.
Crew: 10
Cargo: 13 tons
Ballista
Armor Class 15
Hit Points 50
Cost 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load the ballista, 1 action to aim it, and 1 action to fire it.
Bolt:
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel
Armor Class 15
Hit Points 100
Cost 100 gp (mangonel), -- gp (stone)
It takes 2 actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.
Mangonel Stone:
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.
Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide p. 30 |