NameGelatinous Shot
TypeP
Magic itemYes
Rarityuncommon
TextThis sealed glass jar is filled with jiggling slime that sheds dim light for a radius of 5 feet. As an action, you can throw this glass jar at a point up to 60 feet away. The jar bursts on impact and a gelatinous cube appears, centered on that space. Each creature in a space occupied by the Gelatinous Cube must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) acid damage and is engulfed by the gelatinous cube. The gelatinous cube stat block has more information on what happens to engulfed creatures. On a successful save, the target can choose to be pushed into an unoccupied space adjacent to the cube. If there are no unoccupied spaces adjacent to the cube or if the creature chooses not to be pushed, it suffers the consequences of a failed saving throw Source: Tasha's Crucible of Everything Else, Volume 1 p. 69 (Homebrew)