NameGood Medicine Hand Cannon (HeavyArm)
TypeR
Weight3
Magic itemYes
Raritypistol, firearm, rare (requires attunement by a gunslinger)
TextKick: 12 Reload: 6 shots You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you score a critical hit with this weapon during combat, you can forgo rolling any number of additional damage dice granted by your Bad Medicine feature. When you do so, choose another creature within 10 feet of the original target and roll the forgone dice. The chosen creature regains hit points equal to the result + your Wisdom modifier (minimum of 1 hit point). This property has no effect on Constructs or Undead. Inscription: "Just what the doctor ordered" Ammunition: You can discharge a firearm only if appropriate ammunition has been loaded into the weapon. Each time you discharge a firearm, you expend one piece of ammunition. Firearm ammunition is destroyed on use. Kick: This weapon can be used with one or two hands. You have disadvantage on ranged attack rolls with it using one hand, unless your Strength score is equal to or higher than the weapon's kick score. Loud: Attacks with this weapon emit a piercing crack, audible out to 300 feet. Reload: This weapon can be fired a number of times equal to its reload score before it must be reloaded before it can be fired again. Reloading takes an action or bonus action. You must have a free hand to reload a firearm. Proficiency: firearms, pistol Source: HeavyArms: The Gunslinger v1.1 p. 12 (Homebrew)