Text | Reload: 6 shots
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you score a critical hit with this weapon during combat, you can forgo rolling any number of additional damage dice granted by your Bad Medicine feature. When you do so, choose another creature within 10 feet of the original target and roll the forgone dice. The chosen creature regains hit points equal to the result + your Wisdom modifier (minimum of 1 hit point). This property has no effect on Constructs or Undead.
Inscription: "Just what the doctor ordered"
Ammunition: You can discharge a firearm only if appropriate ammunition has been loaded into the weapon. Each time you discharge a firearm, you expend one piece of ammunition. Firearm ammunition is destroyed on use.
Loud: Attacks with this weapon emit a piercing crack, audible out to 300 feet.
Pocket: You have advantage on Dexterity (Sleight of Hand) checks to conceal this weapon.
Reload: This weapon can be fired a number of times equal to its reload score before it must be reloaded before it can be fired again. Reloading takes an action or bonus action. You must have a free hand to reload a firearm.
Proficiency: firearms, pistol
Source: HeavyArms: The Gunslinger v1.1 p. 12 (Homebrew) |