Text | When you damage a creature with an attack using this magic weapon, the target can't regain hit points until the start of your next turn.
Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: martial, halberd, great scythe
Source: Vianna's Exotic Weapons (Homebrew),
Player's Handbook p. 149,
Explorer's Guide to Wildemount p. 270 |