Text | This curved and serrated magical dagger is made in the furnaces in Hell and crafted from steel hardened by blood from the sacrifices of mortals.
You gain a +1 bonus to attack and damage rolls made with this weapon.
If you use it against a creature with 0 hit points or kill a creature using the dagger, it automatically dies, its soul sent to Hell. Creatures slain in such a manner cannot be brought back to life, except by a spell like resurrection or wish.
When killing a creature with an Intelligence score of 6 or more with this weapon, the wielder gains the benefits of an aid spell for 1 hour.
When you hit a celestial with it, that target takes an extra 1d8 damage.
If a good-aligned creature touches the dagger, it suffers 1d8 necrotic damage at the start of its turn as long as it remains in contact with it.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, dagger
Source: Crown of the Oathbreaker p. 736 (Homebrew) |