Text | This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to hold the fragment of chaos she used to prove her worth to her father.
Random Properties: The helm has the following random properties, determined by rolling on the appropriate table in the Dungeon Master's Guide:
• 2 minor beneficial properties
• 1 major beneficial property
• 1 minor detrimental property
Master of Guile: While wearing the helm, you have advantage on Charisma (Deception) and Wisdom (Insight) checks.
Arrow of Elemental Havoc: As a bonus action while wearing the helm, you can launch a bolt of searing elemental energy toward a creature you can see within 90 feet of yourself. The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes 4d6 acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes half as much damage.
Spellcasting: The helm has 6 charges and regains 1d6 charges each dawn. As an action while wearing the helm, you can expend 1 or more of its charges to cast one of the following spells (save DC 20): elemental weapon (1 charge), call lightning (2 charges), wall of fire (3 charges), conjure elemental (4 charges), tsunami (5 charges).
Source: Bigby Presents: Glory of the Giants p. 112 |