Text | As a rank 2 hoardsperson, you are granted the use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles.
Class-Based Living Loot Satchel:
Class | Satchel
Barbarian | Broad belt with a dozen hanging pockets
Bard | Lute case
Cleric | Hollowed-out holy tome
Druid | Made from natural, organic, locally sourced woven fibers
Fighter | A thick, battle-scarred iron lockbox
Paladin | A metal case with fine engraving and scrollwork
Ranger | A fur-lined bindle
Rogue | A nondescript coin pouch
Sorcerer | A battered leather satchel, prone to spitting out multicolored sparks at the seams
Warlock | A patchwork monster-leather satchel with a "purely decorative" fanged mouth
Wizard | A pocket dimension hidden up your sleeve or inside your hat
The living loot satchel is a kind of magical being that safeguards the franchise's funds and valuables. Its innards are connected to a secure coffer within Head Office's vault in Waterdeep, to which the satchel periodically transfers the franchise's wealth. As an action, you can transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity (Sleight of Hand) check.
Secret Satchel:
As a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items—even items that wouldn't normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don't want to know about with extraplanar creatures you really don't want to know about, there is no chance for the spell to end.
That Thing You Need:
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15 Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player's Handbook. The item must be of a size that can fit into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your satchel, you cannot draw forth any more items until the next dawn.
Portable Hole Satchel:
At rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldn't normally fit into your satchel.
That Expensive Thing You Need:
Also at rank 4, when you use your That Thing You Need feature, you can requisition any item of up to 250 gp in value, as long as it would fit into the confines of your satchel's portable hole.
Source: Acquisitions Incorporated p. 25 |