Text | Satyrs are always looking for the next interesting thing, often picking up and discarding instruments as they go. The song of this lute can prompt spontaneous celebration in even the most dour creatures. The lute has 3 charges, regaining 1 expended charge each day at dawn.
As an action while holding it, you can spend 1 charge and play an enchanting tune. Each creature of your choice within 15 feet of you must make a DC 13 Wisdom saving throw. On a failed save, a target begins to dance in place for 1 minute. A dancing creature has disadvantage on attack rolls and Dexterity saving throws, and its speed is 0. At the end of each of its turns, a dancing creature can repeat the saving throw, ending the effect on itself on a success. Creatures that can't be charmed are immune to this effect.
Proficiency: lute
Source: Tasha's Crucible of Everything Else, Volume 1 p. 70 (Homebrew) |