NameLycan Hoopak
TypeM
Value0.1
Weight2
Magic itemYes
TextMade from the claws, teeth, and bones of lycanthropes, these weapons are particularly effective against other lycanthropes or vampires. You gain a +2 bonus to attack and damage rolls made with this weapon. Additionally, on a successful attack against a lycanthrope, the target is forced back into its human form unless it succeeds on a DC 10 Charisma saving throw. Also, damage done to vampires with lycan weapons cannot be regenerated until the creature finishes a short rest. A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other. Special: When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. Source: Grim Hollow: Lairs of Etharis p. 111, Dragonlance: Shadow of the Dragon Queen p. 188