NameManual of Exotic Golems
TypeW
Magic itemYes
Rarityvery rare
TextThis tome contains information and incantations necessary to make a particular type of exotic golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of exotic golems and attempts to read it takes 8d6 psychic damage. 1d20 | Manual Type | Time | Cost 1-10 | Manual of Snow Golems | 10 days | 5,000 gp 11-16 | Manual of Fiendish Flesh Golems | 75 days | 120,000 gp 17-18 | Manual of Adamantine Golems | 180 days | 200,00 gp 19-20 | Manual of Crystal Golems | 90 days | 100,000 gp To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. Source: Tasha's Crucible of Everything Else, Volume 1 p. 70 (Homebrew)