Text | This magical rapier is always warm to the touch.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The rapier has 3 charges. While attuned to it, you can expend 1 charge as part of a melee attack with the rapier. If the attack hits, the rapier causes the target to become affected by a heat metal spell with a duration of 3 rounds.
As an action, you can also expend a charge to smelt through an unattended metal object, causing 21 (6d6) fire damage that bypasses the object's damage threshold. The rapier regains 1d3 expended charges daily at dawn.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Proficiency: martial, rapier
Source: Player's Handbook p. 149,
Crown of the Oathbreaker p. 739 (Homebrew) |