Text | These pungent weapons are made of leather of dubious origin with clumps of fur still attached. The leather grip fits snugly over the knuckles, with rat teeth and bits of bone sticking out the outward facing side. It gives off a unpleasant odor.
You gain a +3 bonus to attack and damage rolls made with these magic weapons. While you are attuned to these weapons, you are immune to disease. Any creature who takes damage from this weapon must succeed on a DC 11 Constitution saving throw or contract sewer plague (described in Chapter 8 of the Dungeon Master's Guide). When you attack a creature with this magic weapon and roll a 20, they take an additional 8 necrotic damage and have disadvantage on saving throws against diseases for one week.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Unarmed: When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage.
Proficiency: martial, knuckles
Source: Ben Huffman - Pugilist |