Text | When you damage a creature with an attack using this magic weapon, the target can't regain hit points until the start of your next turn.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: martial, shortsword
Source: Explorer's Guide to Wildemount p. 270 |