Text | This staff is decorated in a colored scale motif appropriate to the color dragon it represents. The end of this ornate staff bears the likeness cast in iron of one five dragon heads: black, blue, green, red and white.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding this staff you can speak and understand Draconic. While holding this staff your armor class increases by 2 if you are wearing no armor.
The staff has 10 charges for the following properties. It regains 1d6+4 expended charges per day at dawn. If you expend the last charge roll a d20. On a 1 the staff loses its properties and becomes a non magical quarterstaff.
Dragon's Breath:
While holding the staff you can use an action to expend three charges to cause the dragon head to animate, enlarge, and use its breath weapon emanating from your space. The breath weapon's effects vary based on dragon type.
Dragon's Fear:
While holding the staff you can use an action to expend four charges to cause the dragon head to animate, enlarge, and roar. Each creature of your choice within 120 feet of you must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that dragon head's roar for the next 24 hours.
Dragon's Immunity:
While holding the staff you can use a reaction to expend one charge and gain immunity for one round to the damage type appropriate to the color of the dragon staff.
Dragon's Strike:
While holding the staff you can use an action to expend two charges to cause the dragon head to animate, enlarge, and make a bite attack with a reach of five feet. The bite attack is a melee attack that uses your proficiency bonus and has the strength bonus and damage of the appropriate dragon type.
The bite, fear DC, and breath weapon data for each type are as follows-
Black:
Bite: strength bonus +6. Hit:17 (2d10+6) piercing damage plus 4 (1d8) acid damage.
Breath: The black dragon head exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Blue:
Bite: strength bonus +7. Hit: 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage.
Breath: The blue dragon head exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Green:
Bite: strength bonus +6. Hit: 17 (2d10+6) piercing damage plus 7 (2d6) poison damage.
Breath: The green dragon head exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
Red:
Bite: strength bonus +8. Hit: 19 (2d10+8) piercing damage plus 7 (2d6) fire damage.
Breath: The red dragon head exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
White:
Bite: strength bonus +2. Hit: 7 (2d10+6) piercing damage plus 4 (1d8) cold damage.
Breath: The white dragon head exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Proficiency: simple, staff, quarterstaff
Source: Tony Petrecca - Journey Through the Center of the Underdark 2: The Darklake Strikes Back |