Text | Tasha's Cauldron is a massive bronze cauldron 3 feet high and nearly 4 feet across. The inner rim of the cauldron is carved with runes of power and control. Any liquid placed in the cauldron will start to steam after a minute and boil after 10 minutes whether or not the fire under the cauldron is lit. The cauldron has two thick bronze rings that serve as handles but the caudron is too heavy to be moved easily.
The cauldron was originally a gift from Tasha's adopted mother, Baba Yaga. Baba Yaga was a witch of tremendous power who demanded the respect of both demon lords and angelic princes. Baba Yaga gave the cauldron to Tasha when Tasha announced her desire to explore the multiverse, to help her in her travels. However, the cauldron was so heavy Tasha was forced to leave it in Baba Yaga's chicken legged hut. Baba Yaga assured Tasha she would come if Tasha ever needed to use her cauldron, allowing the ancient witch to check up on her daughter. Tasha bristled at the thought of leaving such a powerful item with her mother, but it was too heavy to move. Tasha called on her adopted mother as sparingly as possible until she was able to create a permanent lair in the Lost Caverns of Tsojcanth. The cauldron served her well for the years she ruled a vast empire from the caverns, but it was lost when Tasha was forced to flee when armies of allied nations brought her empire to ruin.
Random Properties:
Tasha's Caudron has the following random properties:
• 2 minor beneficial properties
• 1 major beneficial property
• 2 minor detrimental properties
• 1 major detrimental property
Arcane Focus:
You may use it as a spellcasting focus as long as you are within 20 feet of it. Three times each day, when you use it to cast a spell, the cauldron can produce the material components for the spell, worth up to 100 gold pieces. These material components disappear after the spell is cast, whether or not they are consumed by the spell. Uses for this ability recharges at dawn.
Potion Brewer:
You can perform an 8-hour ritual to create one dose of any of the potions listed in Chapter 9 of the Dungeon Master's Guide. The cost of creating potions through this ritual is halved. You can have three potions brewed this way at once. If you brew a fourth potion using the cauldron, then the oldest potion turns to water permanently.
Poison Master:
You can perform an 8-hour ritual to create one dose of any of the poisons listed in of the Dungeon Master's Guide (pg. 257-258). The cost of creating poisons through this ritual is halved. You can have one dose of poison brewed this way at once. If you brew a second dose of any poison using the cauldron, the older poison turns to water permanently.
During the ritual you can choose a command word. The poison looks, tastes, and acts like water until you speak the command word within 100 feet of it. The poison does not convert to its true form if it has been administered to a creature or consumed by a creature, or if you or the poison are within a silence spell or antimagic field.
Cauldron's Legion:
Once each day you can perform a 1-hour ritual to summon a demon of your choice. This ritual requires rare ingredients, worth 500 gp for every level of Challenge Rating the demon has (minimum of 250 gp). These ingredients are then consumed by the ritual. At the end of the ritual, you make an Intelligence (Arcana) check, with a DC equal to 5 + the CR of the summoned demon. On a failed check, nothing happens. On a successful check, the demon appears floating in the space above the cauldron and must make a Wisdom saving throw against your spell save DC.
On a failed save, it is charmed by you and under the effects of a geas spell for 1 year. You can order it to complete one task for you, which it is magically compelled to do. After completing this task, the demon returns to the Abyss.
On a successful save, the demon is restrained and grappled by magic bonds above the cauldron for up to 1 minute. It can use its action to attempt a Strength saving throw to break free of these bonds. The DC for this saving throw is equal to your spell save DC. It can return to the Abyss at will, or magically returns to the Abyss after 1 minute.
Only one demon can be summoned or under your control through this ritual at a time. If you try to use this ability on a second demon, the effect immediately ends on the first demon. The first demon will know of this and will be free to plot its revenge.
Pierce the Veil:
Three times each day you can perform a 10 minute ritual to cast the scrying spell using the cauldron. The cauldron can target creatures or areas not on the same plane of existence as you, and ignores the effects of any spell of 8th level or lower that prevents scrying, such as the nondetection spell. If the targeted creature or area is under the effects of a 9th-level spell or other magical effect that prevents scrying, you must make a DC 19 Intelligence (Arcana) check. If you succeed, your scrying spell ignores the protective magic. If you fail, the scrying spell fails and is wasted.
Destroying Tasha's Cauldron:
Destroying Tasha's Cauldron is one of the most difficult prospects in the multiverse. Tasha must be slain, and her body placed into the cauldron. You must then perform a special 8-hour ritual that drains the magic of the cauldron, resurrecting Tasha. She will be furious at the destruction of her cauldron and will teleport away to plot her revenge. Baba Yaga will also know the cauldron was destroyed and will come to check on her adopted daughter.
Source: Tasha's Crucible of Everything Else, Volume 1 p. 72 (Homebrew) |