Text | This black dagger confers some of its unseelie darkness on its targets. Once each turn when you hit a creature with this weapon, you can choose to curse the creature until the end of its next turn. The cursed creature has darkvision with a radius of 60 feet, and has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight whenever it, its target, or the thing it's trying to perceive is in sunlight.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, dagger
Source: Tasha's Crucible of Everything Else, Volume 1 p. 73 (Homebrew) |