NameWhip of Tentacles
TypeM
Weight3
Magic itemYes
Rarityuncommon
TextThese whips are crafted from dried medusa tentacles that have been infused with magic to retain the poisoning effect of their stings. The whip of tentacles counts as a magic weapon for the purposes of overcoming damage resistance or vulnerability. Additionally, on a hit, the target of the weapon must succeed on a DC 11 Constitution save or become poisoned for one minute. The target can attempt a new save at the end of its turn. A successful save ends the poisoned condition. Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Poisoned: • A poisoned creature has disadvantage on Attack rolls and Ability Checks. Proficiency: martial, whip Source: Player's Handbook p. 149, Crown of the Oathbreaker p. 745 (Homebrew)