Aberrant Spirit

Medium aberration, Unaligned

Armor Class

15 (natural armor)

Hit Points

80

Speed

walk 30 ft., fly 30 ft. (hover) (Beholderkin only)

Damage Immunities

psychic

Senses

darkvision 60 ft.

Languages

Deep Speech, understands the languages you speak

Challenge

3

Hit Points

40 + 10 for each spell level above 4th

Armor Class

11 + the level of the spell (natural armor)

CR

Proficiency Bonus equals your bonus

Regeneration (Slaad Only)

The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only)

At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.

Actions

Multiattack

The aberration makes a number of attacks equal to half this spell's level (rounded down).

Eye Ray (Beholderkin Only)

Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 1d8 + 3 + the spell's level psychic damage.

Claws (Slaad Only)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Psychic Slam (Star Spawn Only)

Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level psychic damage.