Abjurer Wizard

Medium humanoid, any alignment

Armor Class

12 (15 with mage armor)

Hit Points

104 (16d8 + 32)

Speed

walk 30 ft.

Saves

Int +8, Wis +5

Skills

Arcana +8, History +8

Languages

any four languages

Challenge

9

Proficiency Bonus

+4

Actions

Multiattack

The abjurer makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Force Blast

Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.

Spellcasting

The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16): • At will: dancing lights, mage hand, message, prestidigitation • 2/Day each: dispel magic, lightning bolt, mage armor • 1/Day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force