12 (15 with mage armor)
104 (16d8 + 32)
walk 30 ft.
Int +8, Wis +5
Arcana +8, History +8
any four languages
9
+4
The abjurer makes three Arcane Burst attacks.
Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.
Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.
The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16): • At will: dancing lights, mage hand, message, prestidigitation • 2/Day each: dispel magic, lightning bolt, mage armor • 1/Day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force