15 (natural armor)
90 (12d10 + 24)
walk 50 ft.
Perception +4
darkvision 60 ft.
Infernal
5
The achaierai have advantage on saving throws against spells and other magical effects.
The achaierai can take the Disengage action as a bonus action on each of its turns.
The achaierai makes two attacks with its talons and one attack with its beak.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.