18 (natural armor)
39 (6d8 + 12)
walk 40 ft., burrow 20 ft., climb 40 ft.
Perception +5
darkvision 60 ft., tremorsense 60 ft.
Kruthik
2
+2
The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.
The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
The kruthik makes two Stab or Spike attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.