19 (natural armor)
195 (17d12 + 85)
walk 40 ft., fly 80 ft.
Int +11, Wis +10, Cha +11
Perception +10, Persuasion +11, Stealth +9
charmed
blindsight 60 ft., darkvision 120 ft.
Common, Draconic, Elvish, Gnomish, Sylvan
15
+5
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
The dragon uses one of the following breath weapons: Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. Moonlight Breath. The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as much damage on a successful one.
The dragon casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19): • At will: faerie fire • 1/Day each: calm emotions, invisibility, revivify
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
The dragon makes one Tail attack.
The dragon uses Spellcasting.