Adult Moonstone Dragon

Huge dragon, typically neutral

Armor Class

19 (natural armor)

Hit Points

195 (17d12 + 85)

Speed

walk 40 ft., fly 80 ft.

Saves

Int +11, Wis +10, Cha +11

Skills

Perception +10, Persuasion +11, Stealth +9

Condition Immunities

charmed

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Common, Draconic, Elvish, Gnomish, Sylvan

Challenge

15

Proficiency Bonus

+5

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tail

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Breath Weapon (Recharge 5-6)

The dragon uses one of the following breath weapons: Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. Moonlight Breath. The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

The dragon casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 19): • At will: faerie fire • 1/Day each: calm emotions, invisibility, revivify

Legendary actions

Legendary Actions (3/Turn)

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail

The dragon makes one Tail attack.

Cast a Spell (Costs 2 Actions)

The dragon uses Spellcasting.