15 (natural armor)
171 (18d10+72)
walk 40 ft.
Wis +6, Cha +3
Perception +6, Stealth +8, Survival +6
necrotic, radiant
darkvision 120 ft.
understands Draconic but can't speak
10
The absorber has advantage on saving throws against spells and other magical effects.
If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.
The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d10) psychic damage.