Aerisi Kalinoth

Medium humanoid (elf), Neutral Evil

Armor Class

13 (16 with mage armor)

Hit Points

66 (12d8+12)

Speed

walk 30 ft.

Skills

Arcana +6, History +6, Perception +3

Damage Resistances

lightning

Senses

darkvision 60 ft.

Languages

Auran, Common, Elvish

Challenge

7

Fey Ancestry

Aerisi has advantage on saving throws against being charmed, and magic can't put her to sleep.

Howling Defeat

When Aerisi drops to 0 hit points, her body disappears in a howling whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.

Legendary Resistance (2/Day)

If Aerisi fails a saving throw, she can choose to succeed instead.

Spellcasting

Aerisi is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Aerisi has the following wizard spells prepared: • Cantrips (at will): gust, mage hand, message, prestidigitation, ray of frost, shocking grasp • 1st level (4 slots): charm person, feather fall, mage armor, thunderwave • 2nd level (3 slots): dust devil, gust of wind, invisibility • 3rd level (3 slots): fly, gaseous form, lightning bolt • 4th level (3 slots): ice storm, storm sphere • 5th level (2 slots): cloudkill, seeming (cast each day) • 6th level (1 slots): chain lightning

Actions

Windvane

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) lightning damage.

Legendary actions

Lair Actions

If Aerisi is in the air node while Yan-C-Bin isn't, Aerisi can take lair actions. On initiative count 20 (losing initiative ties), Aerisi uses a lair action to cast one of her spells, up to 3rd level, without using components or a spell slot. She can't cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair actions while concentrating on a spell cast as a lair action. If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8 + 2) hit points.