Aerosaur

Gargantuan monstrosity (dinosaur), unaligned

Armor Class

14 (natural armor)

Hit Points

155 (10d20 + 50)

Speed

20 ft., fly 120 ft.

Skills

perception +4

Challenge

10

Proficiency Bonus

+4

Magic Resistance

The aerosaur has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The aerosaur makes one Bite attack and one Talons attack.

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) piercing damage. If the target is a Huge or smaller creature, it has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the aerosaur can't Bite another target.

Talons

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.

Wing Gusts (Recharge 5-6)

The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur must make a DC 20 Strength saving throw. On a failed save, a creature takes 38 (7d10) thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and has the prone condition. On a successful save, a creature takes half as much damage and is pushed up to 15 feet horizontally from the aerosaur.