Ahmaergo

Medium humanoid (dwarf), Lawful Evil

Armor Class

18 (plate armor)

Hit Points

143 (22d8+44)

Speed

walk 25 ft.

Saves

Str +9, Con +6

Skills

Athletics +9, Intimidation +5, Perception +6

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

9

Dwarven Resilience

Ahmaergo has advantage on saving throws against being poisoned.

Indomitable (2/Day)

Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Ahmaergo can regain 20 hit points.

Extra Damage

If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.

Actions

Multiattack

Ahmaergo makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.