18 (plate armor)
143 (22d8+44)
walk 25 ft.
Str +9, Con +6
Athletics +9, Intimidation +5, Perception +6
poison
darkvision 60 ft.
Common, Dwarvish, Undercommon
9
Ahmaergo has advantage on saving throws against being poisoned.
Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
As a bonus action, Ahmaergo can regain 20 hit points.
If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.
Ahmaergo makes three attacks with his greataxe.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage
Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.