Air Elemental Myrmidon

Medium elemental, Neutral

Armor Class

18 (plate armor)

Hit Points

117 (18d8+36)

Speed

walk 30 ft., fly 30 ft.

Damage Resistances

lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Auran, one language of its creator's choice

Challenge

7

Magic Weapons

The myrmidon's weapon attacks are magical.

Actions

Multiattack

The myrmidon makes three flail attacks.

Flail

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Lightning Strike (Recharge 6)

The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.

Air Elemental Myrmidon

Medium elemental, typically neutral

Armor Class

18 (plate armor)

Hit Points

117 (18d8 + 36)

Speed

walk 30 ft., fly 30 ft. (hover)

Damage Resistances

lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Auran, one language of its creator's choice

Challenge

7

Proficiency Bonus

+3

Actions

Multiattack

The myrmidon makes three Flail attacks.

Flail

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage.

Lightning Strike (Recharge 6)

The myrmidon makes one Flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.