13
300
9 miles per hour (216 miles per day)
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
300
Armor Class: 13 Hit Points: 300
Helm Armor Class: 16 Hit Points: 50 Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the Airship (UA) can't turn.
Elemental Engine Armor Class: 18 Hit Points: 100; -20 ft. speed per 25 damage taken Locomotion (air): elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes.
Ballistas (4) Armor Class: 15 Hit Points: 50 each Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.