10 (unarmored)
52 (8d8 + 16)
walk 30 ft.
Con +4, Wis +2
darkvision 60 ft.
Common, Elvish
3
+2
Alagarthas has advantage on saving throws against being frightened.
Alagarthas has advantage on saving throws against being charmed, and magic can't put him to sleep.
Alagarthas makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.