Ale Ooze

Large ooze, unaligned

Armor Class

8

Hit Points

30 (4d10 + 8)

Speed

10 ft., climb 10 ft.

Damage Resistances

acid

Damage Immunities

lightning, poison, psychic, slashing

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

-

Challenge

2

Amorphous

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus humanoids must make a successful DC 12 Constitution saving throw become intoxicated. Once intoxicated the target gain one level of exhaustion and is at disadvantage for all saving throws, ability checks, and attack rolls for 10 minutes. The target can repeat the saving throw at the end of each of the ooze's turns.