Aljanor Keenblade

Medium humanoid (any race), Any alignment

Armor Class

18 (plate armor)

Hit Points

52 (8d8+16)

Speed

walk 30 ft.

Saves

Con +4, Wis +2

Languages

any one language (usually Common)

Challenge

3

Brave

Aljanor has advantage on saving throws against being frightened.

Actions

Multiattack

Aljanor makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Aljanor can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Aljanor. A creature can benefit from only one Leadership die at a time. This effect ends if Aljanor is incapacitated.