Alkonost

Small monstrosity, Neutral

Armor Class

12

Hit Points

17 (5d6)

Speed

walk 20 ft., fly 40 ft.

Damage Resistances

lightning

Senses

darkvision 60 ft.

Languages

Common

Challenge

1/2

One With Wind

An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) slashing damage.

Charged Melody (Recharge 6)

The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.