Alliumite

Small plant, Chaotic Neutral

Armor Class

14

Hit Points

18 (4d6+4)

Speed

walk 30 ft., burrow 20 ft.

Skills

Perception +3, Stealth +6, Survival +3

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

1/4

Plant Camouflage

The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Tearful Stench

Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Thorn Dart

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Grass Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.