Almiraj

Small beast, Unaligned

Armor Class

13

Hit Points

3 (1d6)

Speed

walk 50 ft.

Skills

Perception +4, Stealth +5

Senses

darkvision 30 ft.

Challenge

0

Keen Senses

The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Find Familiar

With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon an almiraj.

Actions

Horn

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.