Alseid

Medium fey, Chaotic Good

Armor Class

15 (natural armor)

Hit Points

22 (4d8+4)

Speed

walk 30 ft.

Skills

Persuasion +6

Damage Resistances

radiant

Damage Immunities

poison

Condition Immunities

charmed, frightened, poisoned

Languages

Common, Sylvan

Challenge

1

Hide in Plain Sight

The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.

Magic Resistance

The alseid has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The alseid's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: • 3/Day each: cure wounds, charm person, sleep • 1/Day each: calm emotions, lesser restoration, plant growth

Actions

Multiattack

The alseid makes two radiant touch attacks.

Radiant Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) radiant damage.

Alseid

Medium monstrosity, Chaotic Neutral

Armor Class

14 (leather armor)

Hit Points

49 (9d8+9)

Speed

walk 40 ft.

Skills

Nature +3, Perception +5, Stealth +5, Survival +5

Senses

darkvision 60 ft.

Languages

Common, Elvish, Sylvan

Challenge

1/2

Woodfriend

When in a forest, alseid leave no tracks and automatically discern true north.

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.