Altisaur

Gargantuan monstrosity (dinosaur), unaligned

Armor Class

15 (natural armor)

Hit Points

198 (12d20 + 72)

Speed

40 ft.

Skills

perception +11

Challenge

13

Proficiency Bonus

+5

Magic Resistance

The altisaur has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The altisaur makes one Stomp attack and one Tail attack. The altisaur can't make both attacks against the same target.

Stomp

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (7d6 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Strength saving throw or have the prone condition.

Tail

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 45 (8d8 + 9) bludgeoning damage, and the target is pushed up to 20 feet horizontally from the altisaur.