15 (natural armor)
198 (12d20 + 72)
40 ft.
perception +11
13
+5
The altisaur has advantage on saving throws against spells and other magical effects.
The altisaur makes one Stomp attack and one Tail attack. The altisaur can't make both attacks against the same target.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (7d6 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Strength saving throw or have the prone condition.
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 45 (8d8 + 9) bludgeoning damage, and the target is pushed up to 20 feet horizontally from the altisaur.