15 (leather armor, shield)
161 (19d8 + 76)
walk 30 ft.
Str +9, Con +9, Wis +7
Athletics +9, Insight +7, Perception +7, Persuasion +9
darkvision 120 ft.
Common, Elvish
14
+5
Alyxian can't be surprised and can't be changed into another form against his will.
If Alyxian fails a saving throw, he can choose to succeed instead.
Alyxian makes two Spear attacks.
Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.
Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked prone. A creature that succeeds on the saving throw takes half as much damage and isn't knocked prone.
Alyxian casts one of the following spells, requiring no material components and using Charisma as the spellcasting modifier (spell save DC 17): • At will: guidance, light • 1/Day each: lesser restoration, remove curse, water breathing
Alyxian can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Alyxian regains spent legendary actions at the start of its turn.
Alyxian makes one Spear attack, and all damage from this attack is radiant.
Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.
Alyxian becomes invisible until the end of his next turn. Any equipment he is wearing or carrying becomes invisible with him.