17 (splint armor)
58 (9d8+18)
walk 25 ft.
Athletics +5, Perception +2
poison
darkvision 60 ft.
any one language (usually Common), Dwarvish
3
Amarith has advantage on saving throws against poison, and has resistance against poison damage.
Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.