Ambitious Assassin

Medium humanoid, typically neutral evil

Armor Class

16 (studded leather armor)

Hit Points

91 (14d8 + 28)

Speed

40 ft., climb 40 ft.

Saves

dex +7, int +7

Skills

deception +9, stealth +10, perception +5

Condition Immunities

charmed, frightened

Senses

blindsight 10 ft.

Languages

Common, thieves' cant, plus any one language

Challenge

5

Proficiency Bonus

+3

Legendary Resistance (2/Day)

If the assassin fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The assassin makes two Poison Blade attacks.

Poison Blade

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.

Legendary actions

Legendary Actions (3/Turn)

The Ambitious Assassin can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ambitious Assassin regains spent legendary actions at the start of its turn.

Cunning

The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.

Stab (Costs 2 Actions)

The assassin makes one Poison Blade attack.

Vanishing Escape (Costs 3 Actions)

The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin's choice in that area takes 9 (2d8) psychic damage, and the assassin has the invisible condition. This invisibility lasts until the end of the assassin's next turn.