14 (natural armor)
85 (9d12+27)
walk 30 ft., swim 50 ft.
Stealth +5
5
The ammit can hold its breath for 30 minutes.
The ammit makes two attacks: one with its bite and one with its tail.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the ammit can't bite another target.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the ammit. 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.