17 (leather armor, charisma modifier)
66 (12d8+12)
walk 30 ft.
Acrobatics +6, Athletics +3, Deception +6, Insight +6
Common, Infernal
3
While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Amrik makes three dagger attacks.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.