Amrik Vanthampur

Medium humanoid (human), Lawful Evil

Armor Class

17 (leather armor, charisma modifier)

Hit Points

66 (12d8+12)

Speed

walk 30 ft.

Skills

Acrobatics +6, Athletics +3, Deception +6, Insight +6

Languages

Common, Infernal

Challenge

3

Suave Defense

While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

Actions

Multiattack

Amrik makes three dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Smoke Bomb (1/Day)

Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.